

It basically means that people are in very narrow defined jobs with an awfull lot of people going for pure combat. Novice Medic is also theoretically usefull as long as you don't make your own medicine BUT because nobody wants to waste the points AND then have to pay for the pleasure of healing others EVERYONE uses docs to buff their stats to the point they don't need healing. Scout at low level does allow you to harvest wich is usefull but very costly in Skill points. Second is that you need to be high level in any job to be of any use. All jobs cost exactly the same amount of skill points despite the fact that a ranger is far less needed then say a melee. Worse certain jobs like smuggler require you to have multiple novice jobs. If you want to be any use in combat you better have an advanced combat job. You need however novice marksman, the pistol tree and then go into the advanced profession of pistoleer. Now don't think that if you master the tree of pistol you are a capable shooter.


Then you have 4 trees, carabine, pistol and rifle and a generic ranged combat. The job of marksman cost 15 points to get novice in. You can spend them as you wish, unlearn a skill and you get the points back. However each skill box also costs skill points of wich you only have a very limited amount.

XP can easily be gained doing stuff related to the skills, kill for combat skills, craft for crafting skills. SWG has a skill system where you use XP to buy boxes wich give you new skills. It has become poisoned with something that is lethal to any team game. Both reviews talk about it but don't really seem to have spotted it.
